If you missed SIGGRAPH 2017 watch a selection of recorded Live Streaming Sessions.
This speaker series focuses on the links that are developing between industry and higher education in CG in the Australasia region. This session explores ways in which we can develop a long-term link between industry and higher education in order to cultivate mutual benefits and long term relationship with speakers from both industries and universities.
University of New South Wales
An introduction to SIGGRAPH 2017 in Japanese and a review of current Japanese research presented at the conference.
Members of the ACM SIGGRAPH Digital Arts Community describe and discuss its year-round activities, including online exhibitions, outreach, social networking, and other sponsored events. Discover how you can contribute a to a vibrant Digital Arts Community and promote dialog and interactions between visual artists and the larger ACM SIGGRAPH community.
Is this your first SIGGRAPH? Are you lost with so many amazing sessions? We can help you. This introductory overview focuses on distinct profiles: research, animation, production, industry, and more. Come with us to discover SIGGRAPH!!!
Past ACM President, Past ACM SIGGRAPH President
SIGGRAPH 2017 General Submissions Chair
SIGGRAPH 2016 Productions Session Chair
SIGGRAPH 2019 Conference Chair
We are now in a truly global business where work has no geographical limitations anymore. Are you curious about CG studios in Asia? How’s the environment? What about the culture? Would you like to hear vivid, candid stories about working in Asian CG studios from people who have done it? Mark your calendars, as this is one session you don’t want to miss!
SQUARE ENIX CO., LTD., Japan
Rayvision Inc., China
Computer Graphic Arts Society, Japan
Roger Blanco i Ribera
Digital Idea, KAIST, Korea
OLM Digital Inc, Japan
This session focuses on a number of initiatives that aim to preserve artifacts, stories, and other resources from past SIGGRAPH conferences. Mary Whitton, Chair of the SIGGRAPH History Committee, talks about “SIGGRAPH Stories and Stuff” and the approaching SIGGRAPH anniversary. Terrence Masson, Chair of the Outstanding Service Award Committee, presents “People Behind the Pixels”. And Bonnie Mitchell and Jan Searleman, Co-Chairs of the Digital Arts Community History Subcommittee, address the current state of the SIGGRAPH Art Show Archives and discuss future developments. Attendees are encouraged to provide feedback and get involved.
The ACM SIGGRAPH Digital Arts Community presents Immersive Expressions, an online WebVR exhibition that explores the browser as a medium for work at the intersection of creative expression and virtual reality. Selected works include those that push conceptual or technological boundaries, including interactive experiments, games, animation, 360-degree video experiences, and other hybrid approaches. Some works are more abstract and conceptual, and others were created by creative technologists with a unique approach to virtual reality. The session showcases indie developers, artists, designers, computer scientists, filmmakers, and companies working at the forefront of web-based VR.
While great strides have been made in recent decades for women in the workforce, far fewer women than men are working in the computer graphics industry. This 4th Annual Women in CG panel discussion celebrates the stories of women who are well established and have many years of experience in the industry or academia. How did these women get to where they are today, and what obstacles did they face along the way?
Walt Disney Animation Studios
ACM SIGGRAPH Digital Arts
Would you like to know what a great student portfolio looks like? Do you just want to see your friends’ work? This collaboration between S3 and IRC offers the opportunity to see some good student portfolios and hear their creators speak candidly about what motivates their work.
Get to know who is who on the Brazilian CG scene and learn about SIGGRAPH 2017 presentations that feature Brazilian talent.
In this panel discussion, industry and academic leaders share the latest developments in CG in Latin America.
The annual business meeting for ACM SIGGRAPH Chapters.
Interested in starting a professional or student ACM SIGGRAPH Chapter in your area? In this session, the Chapters Committee and other chapter leaders answer your questions and offer tips to help you get up and running in no time.
An introduction to the most advanced technology related to CG, VR, AR, and AI in Japan.
A panel on the evolution of the virtual reality industry, from talent recruitment through development of curriculum for education and advancements in new software and hardware.
Kim Baumann Larsen
The Future Group
IKEA Digital Lab
Disney Research Zürich
Learn what’s happening on the computer graphics scene in these historical regions. Network with international professionals and discover computer graphics projects.
Attention young CG professionals! If you are under 30 and work in the CG industry or are starting your own animation studio, app, or game, here’s your opportunity to see who’s where doing what in the gaming, film, and animation industries. Connect, chat, and network with young people who share your goals and interests!
Informal overview of the ACM SIGGRAPH International Resources Committee, its year-round activities, and the International Center at the annual SIGGRAPH conference. Are you a planetary citizen interested in the state of computer graphics across the globe? Are you an avid professional looking for new challenges and ways to learn novel things? Come and learn more about this international committee.
This session reviews the state of CG and entertainment technology in Canada, focusing on the country's two big 2017 anniversaries: Montréal (375) and Canada (150). Prominent events and ongoing projects are reviewed. Refreshments provided.