Speakers from the computer graphics industry and universities explore developing long-term links between industry and higher education to cultivate mutual benefits and productive relationships.
An introduction to SIGGRAPH 2017 in Japanese and a review of current Japanese research presented at the conference.
Members of the ACM SIGGRAPH Digital Arts Community describe and discuss its year-round activities, including online exhibitions, outreach, social networking, and other sponsored events. Discover how you can contribute a to a vibrant Digital Arts Community and promote dialog and interactions between visual artists and the larger ACM SIGGRAPH community.
Is this your first SIGGRAPH conference? Are you confused about how to schedule your time in so many amazing sessions? This discussion presents an introductory overview, focusing on distinct areas: research, animation, production, industry, and more. Come discover SIGGRAPH!
Computer graphics is now a truly global business, with no geographical limitations. Are you curious about CG studios in Asia? How’s the work environment? What about the culture? Would you like to hear vivid, candid stories about working in Asian CG studios from people who have done it? This session is for you.
This session focuses on a number of initiatives that aim to preserve artifacts, stories, and other resources from past SIGGRAPH conferences. Mary Whitton, Chair of the SIGGRAPH History Committee, talks about “SIGGRAPH Stories and Stuff” and information about the approaching SIGGRAPH anniversary. Terrence Masson, Chair of the Outstanding Service Award Committee, presents “People Behind the Pixels”. A Bonnie Mitchell and Jan Searleman, Co-Chairs of the Digital Arts Community History subcommittee address the current state of the SIGGRAPH Art Show Archives and discuss future developments. Attendees are encouraged to provide feedback and get involved.
The ACM SIGGRAPH Digital Arts Community presents Immersive Expressions, an online WebVR exhibition that explores the browser as a medium for work at the intersection of creative expression and virtual reality. Selected works include those that push conceptual or technological boundaries, including interactive experiments, games, animation, 360-degree video experiences, and other hybrid approaches. Some works are more abstract and conceptual, and others were created by creative technologists with a unique approach to virtual reality. The session showcases indie developers, artists, designers, computer scientists, filmmakers, and companies working at the forefront of web-based VR.
The ACM SIGGRAPH International Resources Committee is proud to present the 4th Annual Women in CG panel discussion. This year, we celebrate and hear the stories of women who are well established and have many years of experience in the industry or academia to draw on. How did these women get to where they are today, and what obstacles did they face along the way?
Would you like to know what a great student portfolio looks like? Do you just want to see your friends’ work? This session offers the opportunity to see some good student portfolios and hear their creators speak candidly about what motivates them to create their portfolios.
Get to know who is who on the Brazilian CG scene and learn about SIGGRAPH 2017 presentations that feature Brazilian talent.
In this panel discussion, industry and academic leaders share the latest developments of CG in Latin America.
The annual business meeting for ACM SIGGRAPH Chapters.
Interested in starting a professional or student ACM SIGGRAPH Chapter in your area? In this session, the Chapters Committee and other chapter leaders answer your questions and offer tips to help you get up and running in no time.
An introduction to the most advanced technology related to CG, VR, AR, and AI in Japan.
A panel on the evolution of the virtual reality industry, from talent recruitment through development of curriculum for education and advancements in new software and hardware.
Learn what’s happening on the computer graphics scene in these historical regions. Network with international professionals and discover computer graphics projects.
Attention young CG professionals! If you are under 30 and work in the CG industry or are starting your own animation studio, app, or game, here’s your opportunity to see who’s where doing what in the gaming, film, and animation industries. Connect, chat, and network with young people who share your goals and interests!
Informal overview of the ACM SIGGRAPH International Resources Committee, its year-round activities, and the International Center at the annual SIGGRAPH conference. Are you a planetary citizen interested in the state of computer graphics across the globe? Are you an avid professional looking for new challenges and ways to learn novel things? Come and learn more about this international committee.