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If you missed SIGGRAPH 2017 watch a selection of recorded Live Streaming Sessions.

Anna's Conference Schedule

 

Anna Arpeegey (Game Developer)

Here’s my schedule for the week at SIGGRAPH in case you want to join me. Gamers unite!

Hewlett Packard

Epson

Sunday, 30 July


 
Talks: Game On
HDR TV Output and Lighting Gears of War 4
Gears of War 4: Custom high-end graphics features and performance techniques
2-3:30 pm, Room 408AB

 
Talks: I Like to Move it, Move it
High Performance Animation in Gears of War 4
3:45-5:15 pm, Room 403AB

 
Technical Papers Fast Forward
6-8 pm, South Hall K

 

Monday, 31 July


If I am feeling like seeing a ground-breaking game animation sessions, I would go to:

 
Technical Papers: Learning to Move
Deeplogo: Dynamic Locomotion Skills Using Hierarchical Deep Reinforcement Learning
Phase-Functioned Neural Networks for Character Control

9-10:30 am, Room 153

  
Keynote Session: Fireside Chat With Floyd Norman
11 am-12:45 pm, South Hall K

But if it's real-time graphics I am in the mood for, I would go to:

 
Courses
Advances in Real-Time Rendering, Part II
2-5:15 pm, Room 408AB

 
Computer Animation Festival
Electronic Theater
6-8 pm, South Hall K

 
SIGGRAPH 2017 Conference Reception
8-10 pm, California Science Center

 

Tuesday, 1 August


 
Talks: It's a Material World
Gears of War 4: Creating a Layered Material System for 60fps
Fast Automatic Level of Detail for Physically-based Materials
9-10:30 am, Room 153

    
Poster Sessions
(View Game related Posters)
12:15-1:15 pm, South Hall J Entrance

 
Course
OPEN PROBLEMS IN REAL-TIME RENDERING
2-5:15 pm, Room 408AB

  
Real-Time Live!
6-7:45 pm, South Hall K

 

Wednesday, 2 August


 
Technical Papers: Speech and Facial Animation
A Deep Learning Approach for Generalized Speech Animation
Audio-Driven Facial Animation by Joint End-to-End Learning of Pose and Emotion
9-10:30 am, Room 153

 
Talks: Procedural with Caution
Interactive Environment Creation with Sprout
10:45 am-12:15 pm, Room 403AB

 
Talks: It's Alive! Alternative Immersions
Field Trip to Mars
2-3:30 pm, Room 402AB

    
Appy Hour
5-7 pm, South Hall H

 

Thursday, 3 August


 
Talks: Realities of VR Production
Building an Animation Pipeline for VR Stories
9-10:30 am, Room 408AB

Attend the first paper related to games in:

 
Technical Papers: Human Motion
Multi-Contact Locomotion Using a Contact Graph With Feasibility Predictors
10:45-11:55 am, Room 153

Then join the Production Session:

  
Production Session
Blizzard Entertainment Presents: The Making of the Overwatch Animated Shorts
10:45-12:15 pm, South Hall K

 

Important Tip


As you assemble your schedule, don’t forget to allocate some of your “free time” to a slow stroll through:

     
The Exhibition’s energetic real-time marketplace of technology
South Halls H/J

    
The Experience Hall’s Art Gallery, Emerging Technologies, Studio, and VR Village
South Hall G

    
Posters packed with speculation and achievement
South Hall J Entrance

    
Production Gallery, a one-of-a-kind exhibit recognizing the art, processes, and physical materials involved in bringing major studio projects to the screen. 
Concourse Foyer