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If you missed SIGGRAPH 2017 watch a selection of recorded Live Streaming Sessions.

Appy Hour Submissions

During Appy Hour, independent app developers introduce their apps to SIGGRAPH 2017 attendees. Get feedback, cultivate new ideas, and make contacts to help move your efforts along. Whether your app uses augmented reality, high-end mobile gaming, computational photography, image manipulation, location-based gaming, content creation, or anything else your mobile device (smartphone, tablets, hybrids) can do, you are invited to submit your project to Appy Hour.

We provide:

  • A spot to set up shop with your devices. 
  • A sign with your name, logo, and app screen shot.
  • Promotion of your app as part of overall SIGGRAPH and Appy Hour promotions including social media and press.

SIGGRAPH 2017 Mobile Chair

Akshay Agarwal

 

HP VR Backpack

NVIDIA

Appy Hour Accordion

ACM Rights Management Form

If your work is accepted for presentation at SIGGRAPH 2017:

  • You must complete the ACM Rights Management Form. The form will be sent to all submitters whose work is accepted.  
  • Your representative image and text may be used for promotional purposes. Several SIGGRAPH 2017 programs – Art Gallery, Computer Animation Festival, Real-Time Live!, Technical Papers, and all installation programs – will prepare preview videos for pre-conference promotion of accepted content, which may include a portion of the video you submitted for review.

How to Submit

Submissions are due by 22:00 UTC/GMT, 14 February 2017.

Log in to the SIGGRAPH Information System, select "Begin a New Submission," and then select "create" for the Appy Hour submission form. You will be asked to complete or provide:

  • The submitter's name
  • Contact information, affiliation, title of work
  • Names of your co-developers
  • List of credits
  • Hardware required to run your project if it is selected
  • A list of all licensed components and/or middleware
  • A single-sentence summary that introduces the achievements of your work (50 words or fewer)
  • A one-paragraph overview that highlights the innovations and significant accomplishments, commentary, or contributions to the SIGGRAPH community (250 words or fewer).
  • One "representative image" of the opening screen shot of your app suitable for use on the conference web site and promotional materials. See Representative Image Guidelines.

For more information about uploading files for your submission, please see Uploading Files.

Evaluation

Each submission will be judged on five criteria:

  • Innovation
  • Coolness
  • Graphic brilliance
  • Creativity
  • Technical wizardry

The jury will prefer work that can be presented in person at SIGGRAPH 2017.

Upon Acceptance

If your app is accepted, you must prepare and submit a revised two-page abstract. This abstract must be submitted by 17 May 2017. Please prepare your abstract using these templates and instructions. If we do not receive your two-page abstract by 17 May, you will not be allowed to present at SIGGRAPH 2017.

Upon acceptance of your app, you will be REQUIRED to submit a 30-second video summarizing the key contributions of your app to be used for promotional trailers.  The video must adhere to the following specifications:

Quicktime .mov format required, H.264 codec export
29.97 FPS
16:9 aspect ratio
30 seconds duration maximum (shorter than 30 seconds is OK, but not longer).
Musical background audio track without vocals that you have permissions to use in the audio track of this video.

At SIGGRAPH 2017, accepted submitters will show their work during Appy Hour, where attendees will have the opportunity to see your work displayed, and you will have the opportunity to network with other app developers, gaming companies, etc.

If you wish to attend SIGGRAPH 2017, registration and travel costs are at your own expense, except for the contributor of record, who will receive recognition as specified in SIGGRAPH 2017's Recognition Policy. Please note that you do not have to register for the conference to participate in Appy Hour.

You will receive information on when and where your work will be demonstrated at SIGGRAPH 2017.

Timeline

14 February

Submission deadline.

Mid-May

Acceptance or rejection notices are sent to all submitters.

17 May

Deadline to make any changes to materials for publication. 
Two-page abstract due. If we do not receive your two-page maxiumum abstract by 17 May, you will not be allowed to present at SIGGRAPH 2017.

26 May

Upon acceptance of your app, a 30-second video is due.

30 July - 3 August

SIGGRAPH 2017, Los Angeles