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If you missed SIGGRAPH 2017 watch a selection of recorded Live Streaming Sessions.

Art Papers

Art Papers investigate the roles of artists and the methods of art-making in an increasingly global, networked, and technologically mediated world. Art Papers contribute to our understanding of the history of art, inform contemporary artistic and critical practices, and anticipate and stimulate future trajectories.

At SIGGRAPH 2017, Art Papers explore the contributions of artists to the development of virtual and immersive experiences, bridging the digital-physical interface through engaging our embodiment within virtuality: the emergence of consumer VR and AR, how immersive experiences are shaping the cultural landscape, and their potential contributions to human creativity in art, entertainment, analytics, gaming, medicine, science, engineering, robotics, space exploration, communication, tourism, transportation, and cultural exchange. This theme is supplemented with invited talks by emerging-technologies luminaries and panels of experts from industry and the arts.

Authors present Art Papers in 20-minute sessions with five minutes of Q&A. The papers are published in a special issue of Leonardo, The Journal of the International Society of the Arts, Sciences and Technology. The issue also includes visual documentation of the works exhibited in the Art Gallery. This publication coincides with SIGGRAPH 2017 and will mark the ninth year of collaboration between SIGGRAPH and Leonardo.

Best Art Paper Award

Transforming the Commonplace Through Machine Perception: Light-Field Synthesis and Audio-Feature Extraction in the Rover Project

Robert Twomey
Youngstown State University

Michael McCrea
University of Washington

Art Papers Chair

Ruth West

 


Reception: Leonardo, Art Papers, and Art Gallery

Mix and mingle with artistis, researchers, and authors whose works were selected for SIGGRAPH 2017. Meet the Leonardo team and members of the SIGGRAPH 2017 committee who organized this year's Art Gallery.

Sponsors
Leonardo  The MIT Press

3D World

NVIDIA