Monday, 31 July, 2:00 pm - 5:15 pm, Los Angeles Convention Center, Room 408AB
SPECIAL SESSION - CURATED CONTENT
Phase Two of a course on state-of-the-art and production-proven rendering techniques for fast, interactive rendering of complex and engaging virtual worlds.
Working knowledge of modern real-time graphics APIs like OpenGL or Direct3D and a solid basis in commonly used graphics algorithms. Familiarity with the concepts of programmable shading and shading languages. Familiarity with developing gaming hardware and software capabilities is a plus but not required.
This is the course to attend if you are in the game-development industry or want to learn the latest and greatest techniques in real-time rendering.