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Directional-Field Synthesis, Design, and Processing

3D World

3D Artist

Courses

Directional-Field Synthesis, Design, and Processing

Tuesday, 1 August, 2:00 pm - 5:15 pm, Los Angeles Convention Center, Room 402AB

Directional fields and vector fields play an increasingly important role in computer graphics and geometry processing. Synthesis of directional fields on surfaces, or other spatial domains, is a fundamental step in numerous applications, such as mesh generation, deformation, texture mapping, and many more. Depending on the specific application, researchers have used various definitions of objectives and constraints to synthesize such fields. For example, these notions are defined in terms of fairness, feature alignment, symmetry, or field topology, among other concepts.

This course provides a systematic overview of directional-field synthesis for graphics applications, the challenges it poses, and the methods developed in recent years to address those challenges. It includes demos and real-time coding to succinctly highlight analysis of directional fields and the challenges in their design.

Level

Intermediate

Prerequisites

Some prior experience with triangle-mesh representation of geometric models and a working knowledge of vector calculus, linear algebra, and general computer graphics fundamentals. Some familiarity with the basics of differential geometry and numerical optimization is helpful but not required.

Intended Audience

Researchers and practitioners in computer graphics, geometry processing, signal processing, and visualization.

Instructor(s)

Amir Vaxman
Universiteit Utrecht

Marcel Campen
New York University

Olga Diamanti
Stanford University

David Bommes
Rheinisch-Westfälische Technische Hochschule Aachen

Klaus Hildebrandt
Technische Universiteit Delft

Mirela Ben-Chen
Technion - Israel Institute of Technology

Daniele Panozzo
New York University