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If you missed SIGGRAPH 2017 watch a selection of recorded Live Streaming Sessions.

Open Problems in Real-Time Rendering

Immersed

ACM DL

Courses

Open Problems in Real-Time Rendering

Tuesday, 1 August, 2:00 pm - 5:15 pm, Los Angeles Convention Center, Los Angeles Convention Center - Room 408AB

SPECIAL SESSION - CURATED CONTENT
Leading industry experts and researchers discuss the top unsolved problems in real-time rendering, why current solutions don’t work in-practice, the desired ideal solution, and the problems that need to be solved to work toward that ideal.

Level

Intermediate

Prerequisites

None

Intended Audience

This is the course to attend if you are in the game-development industry.

Instructor(s)

Organizers
Natalya Tatarchuk
Unity Technologies

Aaron Lefohn
NVIDIA Research

Sebastien Lagarde
Unity Technologies

Marco Salvi
NVIDIA Research

Colin Barré-Brisebois
Frostbite Labs/Electronic Arts

Andrew Lauritzen
Frostbite Labs/Electronic Arts