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OpenVDB

Renderosity

NVIDIA

Courses

OpenVDB

Thursday, 3 August, 9:00 am - 10:30 am, Los Angeles Convention Center, Los Angeles Convention Center - Theatre 411

This course introduces novice end-users and artists to the basics of the OpenVDB data structure and its Houdini integration, and gives developers a more in-depth description of the accompanying toolset, class structures, and various optimization techniques. Since the previous SIGGRAPH course on OpenVDB (2015), the library has changed and expanded significantly. It includes many new tools and algorithms (new multi-resolutions tools, diverged-removal, diagnostic tools, etc) and new data structures (for example, significant improvements to better support particles and point attributes). This year, for the first time, the course includes material on ongoing work that ports the VDB data structure and some tools to the GPU.

Level

Intermediate

Prerequisites

A rudimentary knowledge of typical workflows for volumetric modeling and/or simulations (voxels, iso-surfaces, level sets, and voxelization). Knowledge of C++ is also preferred but not required.

Intended Audience

Practitioners of OpenVDB and software engineers who wish to use the library in their own software projects.

Instructor(s)

Ken Museth
DreamWorks Animation

Jeff Budsberg
DreamWorks Animation

Rick Hankins
Industrial Light & Magic

Todd Keeler
Double Negative

Dan Bailey
Double Negative

Rama Hoetzlein
NVIDIA Corporation