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Physically Based Shading in Theory and Practice

3D World

ACM DL

Courses

Physically Based Shading in Theory and Practice

Sunday, 30 July, 2:00 pm - 5:15 pm, Los Angeles Convention Center, Los Angeles Convention Center - Room 150/151

Physically based shading has transformed the way we approach production rendering and simplified the lives of artists in the process. By employing shading models that adhere to physical principles, one can readily create high-quality, realistic materials that maintain their appearance under a variety of lighting environments.

Traditional ad hoc models required extensive tweaking to achieve comparable results – due to less intuitive behavior or unnecessary complexity – and were liable to break under different illumination. Consequently, physically based models have become widely adopted in film and game production, particularly because they are often no more difficult to implement or evaluate. But physically based shading is not a solved problem, so the aim of this course is to share the latest theory as well as lessons from production.

The course begins with a brief overview of recent advances in physically based shading, then presents speakers from film and game studios who share examples of how physically based shading models have been used in production. The next section introduces new research and explains its practical application in production. Real-world examples are a particular focus of the course.

Level

Intermediate

Prerequisites

An understanding of shading models and their use in film or game production.

Intended Audience

Programmers and technical directors in the film and game industries. Researchers who want to learn how their materials are used in production.

Instructor(s)

Stephen McAuley
Ubisoft Entertainment SA

Stephen Hill
Lucasfilm Ltd.

Alejandro Conty
Sony Pictures Imageworks

Michal Drobot
Infinity Ward, Inc.

Eric Heitz
Unity Technologies

Christophe Hery
Pixar Animation Studios

Christopher Kulla
Sony Pictures Imageworks

Jon Lanz
DreamWorks Animation

Junyi Ling
Pixar Animation Studios

Nathan Walster
Framestore Limited

Feng Xie
DreamWorks Animation, Stanford University

Adam Micciulla
Independent

Ryusuke Villemin
Pixar Animation Studios