Gamasutra

If you missed SIGGRAPH 2017 watch a selection of recorded Live Streaming Sessions.

VR/AR & Optics

Hewlett Packard

Epson

Sunday, 30 July, 9:00 am - 10:30 am, Los Angeles Convention Center, Los Angeles Convention Center - Theatre 411

Varifocal Virtuality: A Novel Optical Layout for Near-Eye Display

This new optical design for see-through near-eye displays is simple, compact, and varifocal, and it provides a wide field of view with clear peripheral vision and a large eyebox. For objects not at the eye’s current accommodation distance, the system computationally blurs the graphics using the most up-to-date blurring technology, ChromaBlur, which accounts for high-order and chromatic aberrations of human eyes.

David Luebke
NVIDIA Research, NVIDIA Corporation

Kaan Akşit
Ward Lopes
Jonghyun Kim
Josef Spjut
Peter Shirley
NVIDIA Research

Marty Banks
Steven Cholewiak
University of California, Berkeley

Gordon D. Love
Durham University

Pratul Srinivasan
Ren Ng
University of California, Berkeley

TwinCam

TwinCam is an omni-directional stereoscopic live-viewing camera that reduces motion blur and latency during head rotation in a head-mounted display. A user study demonstrated the effectiveness of the system’s alleviation of virtual reality sickness symptoms.

Kento Tashiro
Toi Fujie
Yasushi Ikei
Tokyo Metropolitan University

Tomohiro Amemiya
NTT Communication Science Laboratories

Koichi Hirota
University of Electro-Communications

Michiteru Kitazaki
Toyohashi University of Technology

Adaptive Dynamic Refocusing: Toward Solving Discomfort in Virtual Reality

This approach to reducing discomfort in virtual reality eliminates the vergence-accommodation conflict, a fundamental flaw that affects all commercial headsets available today. It replaces traditional lenses in headsets with focus-adjustable optical systems to provide accommodation cues while taking into account the eyeglasses prescription of each individual user.

Pierre-Yves Laffont
Lemnis Technologies Pte. Ltd.

Membrane AR: Varifocal, Wide-Field-of-View Augmented Reality Display From Deformable Membranes

This augmented reality display employs novel, see-through, deformable membrane mirrors to create virtual imagery at a desired depth level within a wide field of view with the promise of a more comfortable user experience.

David Dunn
University of North Carolina at Chapel Hill, NVIDIA Research

Cary Tippets
Kent Torell
University of North Carolina at Chapel Hill

Petr Kellnhofer
Max-Planck-Institut für Informatik

Kaan Akşit
NVIDIA Research

Piotr Didyk
Universität des Saarlandes, Max-Planck-Institut für Informatik

Karol Myszkowski
Max-Planck-Institut für Informatik

David Luebke
NVIDIA Research

Henry Fuchs
University of North Carolina at Chapel Hill