Gamasutra

If you missed SIGGRAPH 2017 watch a selection of recorded Live Streaming Sessions.

Studio Workshops

Immersed

NVIDIA

Hands-on: Rapid Interactive Application Prototyping for Media Arts and Stage Performance

Sunday, 30 July, 2:00 pm - 5:15 pm, Los Angeles Convention Center - Los Angeles Convention Center - Experience Hall, South Hall G

Introducing a mashup of interaction technologies and OpenGL via Max/Jitter with multiple devices to allow for quick prototyping of advanced OpenGL applications for real-time stage performance.

Serguei Mokhov
Concordia University

Miao Song
Concordia University

Sudhir Mudur
Concordia University

Peter Grogono
Concordia University

A Processing Primer for Artists

Monday, 31 July, 2:00 pm - 3:30 pm, Los Angeles Convention Center - Los Angeles Convention Center - Experience Hall, South Hall G

CURATED CONTENT
This workshop is a hands-on programming primer for artists and designers who are interested in using programming and computational thinking as creative tools.

Susan Reiser
University of North Carolina at Asheville

Phil Conrad
University of California, Santa Barbara

Troubleshooting and Cleanup Techniques for 3D Printing

Monday, 31 July, 3:45 pm - 5:15 pm, Los Angeles Convention Center - Los Angeles Convention Center - Experience Hall, South Hall G

Learn hands-on techniques for identifying and cleaning up geometry for 3D printing. Explore the most commonly encountered problems, discover how they are created and how they can be fixed, and develop a fluent understanding of the best practices to avoid them.

Lance Winkel
University of Southern California

Animal Drawing with Gary Geraths and “Tiny”

Tuesday, 1 August, 9:00 am - 12:00 pm, Los Angeles Convention Center - Los Angeles Convention Center - Outside Hall K

CURATED CONTENT
This workshop is designed to improve dynamic sketching by teaching the gestural, anatomical, and structural nature of animals. The “model” is Tiny, a three-year old, 12-foot giraffe.

Gary Geraths
Otis College of Art and Design

WebAR : Creating Augmented Reality Experiences on Smart Glasses and Mobile Device Browsers

Tuesday, 1 August, 10:45 am - 12:15 pm, Los Angeles Convention Center - Los Angeles Convention Center - Experience Hall, South Hall G

CURATED CONTENT
This workshop teaches participants how to view and create AR experiences using WebAR. Unlike AR SKDs, WebAR runs in web browsers and requires no native-app download. Participants build AR experiences in HTML5 and share their creations online.

Pablo Mendigochea
HoloLeo Studios

Comparing Screen Printing and Direct-to- Garment Technologies using Digital Workflows

Tuesday, 1 August, 2:00 pm - 3:30 pm, Los Angeles Convention Center - Los Angeles Convention Center - Experience Hall, South Hall G

CURATED CONTENT
This workshop reviews the complete process of traditional screen printing from start to finish (design, separation creation, film print, screen developing, registration, and print), and compares and contrasts it with the process of direct-to-garment printing.

Eddie Murphy
Epson America, Inc.

Matt Kochanowski
Epson America, Inc.

Pursuing Perfect Color

Tuesday, 1 August, 3:45 pm - 5:15 pm, Los Angeles Convention Center - Los Angeles Convention Center - Experience Hall, South Hall G

CURATED CONTENT
The purpose of this workshop is to illustrate the proper technique and equipment needed for optimal color selection and color management throughout an image maker’s workflow. The workshop offers hands-on review of methods and practices using the most popular imaging and output software and hardware.

Bruce Wright
X-Rite, Incorporated

Animal Drawing With Gary Geraths and “Tiny”

Wednesday, 2 August, 9:00 am - 12:00 pm, Los Angeles Convention Center - Los Angeles Convention Center - Outside Hall K

CURATED CONTENT
This workshop is designed to improve dynamic sketching by teaching the gestural, anatomical, and structural nature of animals. The “model” is Tiny, a three-year old, 12-foot giraffe.

Gary Geraths
Otis College of Art and Design

Real-Time Cinematics & Storytelling

Wednesday, 2 August, 10:45 am - 12:15 pm, Los Angeles Convention Center - Los Angeles Convention Center - Experience Hall, South Hall G

CURATED CONTENT
This workshop allows users to evaluate this technology for a variety of applications, including interactive experiences, XR, games and gameplay cutscenes, film VFX, storyboarding, virtual set design, eSports broadcast, and more.

Adam Myhill
Unity3d

Knitted Finger Sensors

Wednesday, 2 August, 2:00 pm - 5:15 pm, Los Angeles Convention Center - Los Angeles Convention Center - Experience Hall, South Hall G

CURATED CONTENT
With this workshop, you'll assemble a pre-knitted finger sensor to fit your digit. No sewing skill needed.

Jesse Seay
Columbia College Chicago

Getting Your Monitor and Inkjet Print to Match: Color Management and Printing

Thursday, 3 August, 2:00 pm - 3:30 pm, Los Angeles Convention Center - Los Angeles Convention Center - Experience Hall, South Hall G

CURATED CONTENT
This workshop shows an inkjet print that matches the monitor, how to achieve it with practical methods. Attendees also learn, in plain language, color-management tips and alternative workflows for pleasing prints.

Eddie Murphy
Epson America, Inc.