Gamasutra

Download the Advance Program • Register by Friday, 7 July. Final opportunity for savings. 

The Art of Production

View Conference

ACM DL

Sunday, 30 July, 9:00 am - 10:30 am, Los Angeles Convention Center, Room 150/151

Bringing Lou To Life

A look at the many visual and technical challenges that went into creating Pixar's Lou, a complex character who could take on almost any form using the random objects around him.

Peter Tieryas
Pixar Animation Studios

Evan Bonifacio
Pixar Animation Studios

Henry Garcia
Pixar Animation Studios

Stacey Truman
Pixar Animation Studios

Victor Navone
Pixar Animation Studios

Revving Up A Storm: A Talk on Creating Jackson Storm

The main antagonist in "Cars 3" is Jackson Storm, the first of a new breed of next-gen racers. Lightning McQueen is definitely a classic, but Storm represents a sea change in many ways. Much of Pixar's specialized technical work on Storm reflects this progression to support his characterization on screen.

George Nguyen
Pixar Animation Studios

Peter Tieryas
Pixar Animation Studios

Jae Hyung Kim
Pixar Animation Studios

Josh Holtsclaw
Pixar Animation Studios

The Role of Hand-Drawn Animation in Disney's "Moana"

Disney's "Moana" includes hand-drawn elements married with CG elements, which required new workflows to facilitate the final look as well as communication between the two groups of animators.

Kimberly Keech
Walt Disney Animation Studios

Rachel Bibb
Walt Disney Animation Studios

Brian Whited
Georgia Institute of Technology, The Walt Disney Company, Walt Disney Animation Studios

Brett Achorn
Walt Disney Animation Studios

A Fantasy Based on Reality: The Art of Final Fantasy XV

How the production team fulfilled its mission to “create a fantasy based on reality” for Final Fantasy XV.

Tomohiro Hasegawa
SQUARE ENIX CO.,LTD

Yuusaku Nakaaki
SQUARE ENIX CO.,LTD