Gamasutra

If you missed SIGGRAPH 2017 watch a selection of recorded Live Streaming Sessions.

Hair It Is!

Immersed

Epson

Monday, 31 July, 9:00 am - 10:30 am, Los Angeles Convention Center, Los Angeles Convention Center - Room 403AB

The Art and Technology of Hair Simulation in Disney's "Moana"

The level of complexity in hair interactions and dynamics in Disney's "Moana" presented demanding simulation needs that led to changes throughout the hair-simulation pipeline, from grooming to technical animation.

Marc Thyng
Walt Disney Animation Studios

Christopher Evart
Walt Disney Animation Studios

Toby Jones
Walt Disney Animation Studios

Aleka McAdams
Walt Disney Animation Studios

Hairy Effects in "Trolls"

This talk presents the techniques used to create the wide variety of unique and challenging hairy effects in the film "Trolls", in which the hair plays a feature role, and the use of hair went well beyond the standard coif and bled into acting beats, traditional effects, environments, and set pieces.

Brian Missey
DreamWorks Animation

Amaury Aubel
DreamWorks Animation

Arunachalam Somasundaram
DreamWorks Animation

Megha Davalath
DreamWorks Animation

Modeling Vellus Facial Hair From Asperity Scattering Silhouettes

This talk presents a technique for modeling vellus "peach fuzz" hair over the face based on analyzing the appearance of backlit hairs along the facial silhouette from several angles, producing increased realism of skin's "velvety" appearance.

Chloe Legendre
USC Institute for Creative Technologies

Loc Hyunh
USC Institute for Creative Technologies

Shanhe Wang
USC Institute for Creative Technologies

Paul Debevec
USC Institute for Creative Technologies