Gamasutra

If you missed SIGGRAPH 2017 watch a selection of recorded Live Streaming Sessions.

Making Waves

HP VR Backpack

ACM DL

Tuesday, 1 August, 10:45 am - 12:15 pm, Los Angeles Convention Center, Los Angeles Convention Center - Room 408AB

"Moana": Crashing Waves

This talk presents development of a procedural-animation approach, with a profile-curve-based wave deformer and an APIC simulation approach to create art-directed and physically accurate crashing waves in Disney's "Moana" (2016).

Dong Joo Byun
Walt Disney Animation Studios

Alexey Stomakhin
Walt Disney Animation Studios

Production-Ready MPM Simulations

This talk presents two complementary techniques to speed up material-point-method-based simulations: a special GPU implementation that can run simulations up to five times faster, and a significantly reduced computational workload while adding artistic control with a novel particle-activation scheme.

Gergely Klar
University of California, Los Angeles, DreamWorks Animation

Jeff Budsberg
DreamWorks Animation

Stephen Jones
NVIDIA Corporation, DreamWorks Animation

Ken Museth
DreamWorks Animation

Andrew Pearce
DreamWorks Animation

Compact Iso-Surface Representation and Compression for Fluid Phenomena

A novel method for representing and compressing dynamic fluid surfaces for real-time playback with varying levels of detail.

Todd Keeler
The University Of British Columbia

Robert Bridson
The University Of British Columbia

Localized Guided Liquid Simulations in Bifrost

A novel set of algorithms and techniques enables art-directable water effects with high surface detail by means of localized guided liquid simulations. The method has been integrated with a spatially adaptive FLIP liquid solver in Autodesk Maya's procedural Bifrost framework.

Michael Nielsen
Autodesk, Inc.

Konstantinos Stamatelos
Autodesk, Inc.

Adrian Graham
Google, Inc.

Marcus Nordenstam
Autodesk, Inc.

Robert Bridson
Autodesk, Inc.