Gamasutra

If you missed SIGGRAPH 2017 watch a selection of recorded Live Streaming Sessions.

Pipe Dreams

HP VR Backpack

Epson

Thursday, 3 August, 9:00 am - 10:30 am, Los Angeles Convention Center, Los Angeles Convention Center - Room 402AB

Large-Scale VFX Pipelines

To ensure peak utilization of hardware resources and handle the increasingly dynamic demands placed on its render farm infrastructure, Weta Digital developed custom queuing, scheduling, job description, and submission systems. This talk presents the scalability issues encountered and details the strategy, process, and results in solving these problems.

Justin Israel
Weta Digital

Matthew Chambers
Zorroa

Andrew Wright
Weta Digital

From VFX Project Management to Predictive Forecasting

This talk proposes a novel solution centered around a general-evaluation data model and APIs that convert production data (job, scene, shot, schedule, task) to business-intelligence insights that enable performance analytics and predictive analytics for accurate forecasting of future VFX production-process performance.

Hannes Ricklefs
Moving Picture Company

Stefan Puschendorf
Moving Picture Company

Brian Eriksson
Technicolor SA

Sandilya Bhamidipati
Technicolor SA

Akshay Pushparaja
Technicolor SA

Flexible Pipeline for Crowd Production

The complexity of crowd shots can vary greatly, from simple vignetting tasks, to large and complex battle sequences. A one-size-fits-all crowd solution can be cumbersome. This talk presents a task-specific, multiplatform suite of tools, all underpinned by an interchange library to allow for modification at any stage.

Mungo Pay
Double Negative

Martin Prazak
Double Negative

Damien Maupu
Double Negative

Beyond "Cosmos Laundromat": Blender’'s Open-Source Studio Pipeline

For "Cosmos Laundromat", last years Computer Animation Festival Jury Award winner, the Blender team, headed by CG pioneer and producer Ton Roosendaal, developed and used a complete open-source creation pipeline.

Ton Roosendaal
Blender Institute

Francesco Siddi
Blender Institute