When it comes to applying the storytelling power of virtual reality to journalism, The New York Times stands alone as the unparalleled leader. Graham Roberts, Director of Immersive Platforms Storytelling at the Times and leader of the editorial side of their virtual reality initiative, describes how the Times began its immersive adventures and why they are exploring it seriously as part of their larger mission. He also offers insights into recent and ongoing projects, and a vision for the future.
The New York Times
Pokémon GO inspired user behaviors indicative of a successful augmented reality application such as sharing of photos with rendered characters and spontaneous real-world gatherings of thousands of people. The evolution of the technical and design choices in Niantic’s products through Pokémon GO that achieved a mass-market AR application are described.
VR reveals how our perceptual sense of reality is constructed within our minds. Virtual experiences can leave us with memories that are as visceral as real-life experiences. Presented are philosophical implications of VR, historical context of visual communication, elemental theory of presence, and characteristics of this new Experiential Age.
Voices of VR Podcast