If you missed SIGGRAPH 2017 watch a selection of recorded Live Streaming Sessions.
Our customers tell us immersive experiences will help them perceive their designs as though they’re physically present: allowing creators and consumers to better predict and make more informed decisions about space and artistry. Tomorrow's designers, makers, and artists will simply work with their CG data through AR and VR to get the job done better and faster. As a world leader in 3D design software and deep knowledge of Media & Entertainment, Autodesk, is in a unique position to leverage new creative immersive technologies to build tools that will usher in the Future of Making Things.
Story is powerful.
Narrativa team at Autodesk discovers and develops ideas that empower all storytellers. We look at the function of story for our species in the past, today and in the future. Knowledge-based systems, machine intelligence, and generative methods are accelerating and soon will enable impactful stories to be told by anyone. Media and Entertainment creatives are leading the way, inspiring manufacturing, design and architectural professionals to contribute their story of purpose and destiny.
Industrial Light & Magic Chief Creative Officer and Rogue One: A Star Wars Story Visual Effects Supervisor, John Knoll, will discuss how Maya and the company's virtual production technologies played a key role in the film's production and how he sees it impacting the future of production.
Craig Weiss and Jim Berndt of CBS Digital talk about creating the Stranger Things VR experience, and the convergence of virtual production and VR.
Learn from Adrien Saint Girons how Framestore’s character creation on Beauty and The Beast and how the team used new techniques to bring household objects to life convincingly with photo-real look development using Maya, Shotgun and Arnold.
Join Jellyfish CTO Jeremy Smith and Eoin Bailey, Senior Software Engineer, Microsoft Azure, to learn how Jellyfish Pictures is tapping into the power of the cloud for rendering purposes, creating virtual offices and making their production pipeline more efficient.
Demand for realistic context and complexity in visualization and storytelling is growing at an exponential rate, while deadlines are contracting. Smart Content will be there to help you populate your scene with environmental, decorative and active content that responds to its surroundings. Learn how Smart Content’s parametric, relational, behavioral and portable abilities will make static geometry a thing of the past.
Join Anders Langlands to find out how Weta Digital created the world and characters in War for the Planet of the Apes, and how tools like Maya have played a role over the past 3 films in the series.
For Pirates of the Caribbean: Dead Men Tell no Tales MPC faced the creative challenge to produce highly believable ocean and water effects interacting with full-CG ships and characters. In this talk, Kai Wolter presents MPC’s approach to animate, simulate and render these using their newly developed ocean toolkit and tighter integration of Autodesk Bifrost into our FX and rendering pipeline.
Collaborative, efficient, distributed and scalable: these are just some of the realities of digital production today. Join a panel of technology experts, moderated by industry veteran Phil Peterson, as they explore leveraging the cloud, the opportunities and the challenges, to meet these demands.
Visit https://siggraph2017-webapp.evba.ca/sessions/2081000651 for more information.