Gamasutra

If you missed SIGGRAPH 2017 watch a selection of recorded Live Streaming Sessions.

Call For Submissions

SIGGRAPH 2017 can’t happen without you! Submit your excellent work to one or more of the programs below.

HP VR Backpack

Epson

Research

Posters and talks summarize early-stage research and encourage live interaction with the presenters. Theoretical or critical research papers thoroughly cite relevant previous work and rigorously demonstrate the validity of their conclusions. Although all SIGGRAPH submissions are peer-reviewed, research papers undergo a more formal, journal-quality review process and are published in citable archives.

Art Papers
Posters
Talks
Technical Papers

 


 

Learning

These educational opportunities and discussion forums include formal presentations, sharing of practical experience, and discussion of issues in computer graphics and interactive techniques. They allow attendees to “get up to speed” quickly in new technologies, hear from active practitioners, and share ideas about problems that need to be solved and new areas of exploration.

Birds of a Feather
Courses
Education
Games
Mobile
Panels
Production Sessions

 


 

Experiences

In experiential programs, SIGGRAPH 2017 attendees observe and interact with apps, demos, and hands-on labs that showcase everything from mobile VR to haptic technologies, real-time game sequences, 3D printing, and immersive realities.

Appy Hour
Emerging Technologies
Real-Time Live!
Studio
VR Film Jam​
VR Village​

 


 

Computer Animation Festival

For this annual festival of the world's most innovative, accomplished, and amazing digital film and video, a prestigious international jury reviews hundreds of submissions and presents the best work of the year.

Electronic Theater and the VR Theater