If you missed SIGGRAPH 2017 watch a selection of recorded Live Streaming Sessions.
If you missed SIGGRAPH 2017 watch a selection of recorded Live Streaming Sessions.
Monday, 31 July, 9:00 am - 12:15 pm, Los Angeles Convention Center, Los Angeles Convention Center - Room 408AB
SPECIAL SESSION - CURATED CONTENT
Modern video games employ a variety of sophisticated algorithms to produce groundbreaking 3D rendering that pushes the visual boundaries and interactive experience of rich environments. This course presents state-of-the-art and production-proven rendering techniques for fast, interactive rendering of complex an engaging virtual worlds.
Intermediate
Working knowledge of modern real-time graphics APIs like OpenGL or Direct3D and a solid basis in commonly used graphics algorithms. Familiarity with the concepts of programmable shading and shading languages. Familiarity with producing gaming consoles and software capabilities is a plus but not required.
Technical practitioners and developers of graphics engines for visualization, games, or effects rendering who are interested in interactive rendering. This is the course to attend if you are in the game-development industry or want to learn the latest and greatest techniques in real-time rendering.
Natalya Tatarchuk
Unity Technologies
Andrew Shneider
Guerrilla Games
Huw Bowles
Studio Gobo
Peter-Pike Sloan
Activision Blizzard, Inc.
Michal Iwanicki
Activision Blizzard, Inc.
Jorge Jimenez
Activision Blizzard, Inc.