Gamasutra

If you missed SIGGRAPH 2017 watch a selection of recorded Live Streaming Sessions.

Advances in Real-Time Rendering, Part II

View Conference

Epson

Courses

Advances in Real-Time Rendering, Part II

Monday, 31 July, 2:00 pm - 5:15 pm, Los Angeles Convention Center, Los Angeles Convention Center - Room 408AB

SPECIAL SESSION - CURATED CONTENT
Phase Two of a course on state-of-the-art and production-proven rendering techniques for fast, interactive rendering of complex and engaging virtual worlds.

Level

Intermediate

Prerequisites

Working knowledge of modern real-time graphics APIs like OpenGL or Direct3D and a solid basis in commonly used graphics algorithms. Familiarity with the concepts of programmable shading and shading languages. Familiarity with developing gaming hardware and software capabilities is a plus but not required.

Intended Audience

This is the course to attend if you are in the game-development industry or want to learn the latest and greatest techniques in real-time rendering.

Instructor(s)

Natalya Tatarchuk
Unity Technologies

Kohei Ishiyama-san
Kojima Productions

Giliam de Carpentier
Guerrilla Games

Jeroen Krebbers
Guerrilla Games

Brandon Whitley
Bungie, Inc.

Adam Cichocki
Microsoft Corporation

Michal Drobot
Infinity Ward