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Path Tracing in Production - Part 1: Production Renderers

3D World

NVIDIA

Courses

Path Tracing in Production - Part 1: Production Renderers

Wednesday, 2 August, 9:00 am - 12:15 pm, Los Angeles Convention Center, Los Angeles Convention Center - Room 408AB

The last few years have seen a decisive move in the film industry toward physically based rendering methods, mostly with path tracing. Increasing demands for realism in lighting, rendering, and material modeling, plus a working paradigm that very naturally models the behavior of light in the real world, mean that every year more and more movies are created with physically based rendering. This shift was also recognized by the Academy of Motion Picture Arts and Sciences when it presented three 2016 SciTech awards to ray-tracing renderers for their crucial contributions to film production.

While the language and toolkit available to technical directors are moving closer to natural language, an understanding of the techniques and algorithms behind the workings of physically based renderers are still of fundamental importance for efficient use of the available resources, especially because techniques from the previous world of rasterization-based rendering can introduce confusion and cause costly mistakes. This course surveys the architectures and novel possibilities of the next generation of production renderers.

Level

Advanced

Prerequisites

None. Though the course includes advanced topics, the presentation is suitable for everyone interested in path tracing.

Intended Audience

Movie production personnel, technical directors, artists, and researchers.

Instructor(s)

Luca Fascione
Weta Digital Ltd

Johannes Hanika
Weta Digital Ltd

Marcos Fajardo
Solid Angle S.L.

Per Christensen
Pixar Animation Studios

Brent Burley
Walt Disney Animation Studios

Brian Green
DreamWorks Animation