If you missed SIGGRAPH 2017 watch a selection of recorded Live Streaming Sessions.
If you missed SIGGRAPH 2017 watch a selection of recorded Live Streaming Sessions.
ILM took on the task of creating a colossal wave of destruction emanating from the epicenter of the Death Star attack on the planet Jedha, which required new tools and workflows.
Ciaran Moloney
Industrial Light & Magic
Jamie Haydock
Industrial Light & Magic
Matthew Puchala
Industrial Light & Magic
Miguel Perez Senent
Industrial Light & Magic
In Disney’s "Moana", Te Ka was a 300-foot lava monster whose challenges led Walt Disney Animation Studios to develop a library of reusable effects and a new pipeline technology to streamline cross-departmental collaboration. This Foundation FX workflow became a core strategy for delivering complex effects across multiple sequences.
Marc Bryant
Walt Disney Animation Studios
Jonathan Garcia
Walt Disney Animation Studios
Ian Coony
Walt Disney Animation Studios
This talk presents how Walt Disney Animation Studios built the geometry-based disco ball lighting system, which provided more interactive and intuitive art direction for the 56 disco ball lighting-effects shots of the Tamatoa's lair sequence in "Moana" (2016).
Dong Joo Byun
Walt Disney Animation Studios
Shant Ergenian
Walt Disney Animation Studios
Gregory Culp
Walt Disney Animation Studios
To capture the incredible details required for the environments in "Guardians of the Galaxy Vol. 2", the FX and asset teams at Animal Logic built a fractal-generation pipeline that allowed them to quickly visualize, extract, and post-process fractals, along with an efficient delivery and render strategy.
Miles Green
Animal Logic
Matt Ebb
Animal Logic
Daniel Heckenberg
Animal Logic
Richard Sutherland
Animal Logic
Aidan Sarsfield
Animal Logic