If you missed SIGGRAPH 2017 watch a selection of recorded Live Streaming Sessions.
If you missed SIGGRAPH 2017 watch a selection of recorded Live Streaming Sessions.
This technical post-mortem describes implementation of new custom graphics features and optimized rendering to achieve the performance needed for the high visual bar of Gears Of War 4 on XBox One.
Jim Malmros
The Coalition (Microsoft Studios)
Gears of War 4 is one of the first titles to take full advantage of the high-dynamic-range TV output of the Xbox One S. This talk presents the techniques and technologies used by the artists to accomplish this, from both a lighting and surfacing perspective.
Colin Matisz
The Coalition (Microsoft Studios)
Andy Yi Shen
The Coalition (Microsoft Studios)
This novel system, introduced for production of Final Fantasy XV, procedurally generates stylish photographs from an unseen angle during actual gameplay to create a new generation of gameplay sharing.
Prasert Prasertvithyakarn
SQUARE ENIX CO.,LTD
Tatsuhiro Joudan
SQUARE ENIX CO.,LTD
Hidekazu Kato
SQUARE ENIX CO.,LTD
Seiji Nanase
SQUARE ENIX CO.,LTD
Masayoshi Miyamoto
SQUARE ENIX CO.,LTD
Depth of field is a very important post effect to mimic camera-focus artifacts for a photorealistic scene. This talk presents the algorithmic, visual, and performance results of Circular Separable Convolution filter in Madden NFL, Fifa 17, and PGA Tour.
Kleber Garcia
Electronic Arts