If you missed SIGGRAPH 2017 watch a selection of recorded Live Streaming Sessions.
If you missed SIGGRAPH 2017 watch a selection of recorded Live Streaming Sessions.
The level of complexity in hair interactions and dynamics in Disney's "Moana" presented demanding simulation needs that led to changes throughout the hair-simulation pipeline, from grooming to technical animation.
Marc Thyng
Walt Disney Animation Studios
Christopher Evart
Walt Disney Animation Studios
Toby Jones
Walt Disney Animation Studios
Aleka McAdams
Walt Disney Animation Studios
This talk presents the techniques used to create the wide variety of unique and challenging hairy effects in the film "Trolls", in which the hair plays a feature role, and the use of hair went well beyond the standard coif and bled into acting beats, traditional effects, environments, and set pieces.
Brian Missey
DreamWorks Animation
Amaury Aubel
DreamWorks Animation
Arunachalam Somasundaram
DreamWorks Animation
Megha Davalath
DreamWorks Animation
This talk presents a technique for modeling vellus "peach fuzz" hair over the face based on analyzing the appearance of backlit hairs along the facial silhouette from several angles, producing increased realism of skin's "velvety" appearance.
Chloe Legendre
USC Institute for Creative Technologies
Loc Hyunh
USC Institute for Creative Technologies
Shanhe Wang
USC Institute for Creative Technologies
Paul Debevec
USC Institute for Creative Technologies