If you missed SIGGRAPH 2017 watch a selection of recorded Live Streaming Sessions.
If you missed SIGGRAPH 2017 watch a selection of recorded Live Streaming Sessions.
A material management system for Gears of War 4 inside Unreal Engine 4 that allows artists to layer dozens of materials with complete material-tuning control, then cook out the results in-engine for efficient run-time performance while still supporting live parameters and layers.
Colin Penty
The Coalition (Microsoft Studios)
Ian Wong
The Coalition (Microsoft Studios)
An approach to obtain any crosshatching technique in any rendering system with global-illumination effects.
Yuxiao Du
Texas A&M University
Ergun Akleman
Texas A & M University
This talk presents DreamWorks Fabric BRDF, a physically plausible fabric-shading model derived from a popular artist-friendly fabric- shading model developed for "Shrek 2".
Priyamvad Deshmukh
DreamWorks Animation
Feng Xie
Stanford University, DreamWorks Animation
Using a term rewriting system, simplifications of physically based materials described in a declarative programming language can be created automatically and in real time.
Lutz Kettner
NVIDIA Corporation