If you missed SIGGRAPH 2017 watch a selection of recorded Live Streaming Sessions.
If you missed SIGGRAPH 2017 watch a selection of recorded Live Streaming Sessions.
In this technique for importance sampling large collections of lights, a bounding-volume hierarchy over all lights is traversed at each shading point using a single random number with an adaptive sampling rate in a way that importance samples their predicted contribution.
Alejandro Conty Estévez
Sony Pictures Imageworks
Christopher Kulla
Sony Pictures Imageworks
Iray is a full-featured light-transport simulation and rendering system developed over the last decade. It is capable of predictive rendering with minimal user configuration, focusing on design decisions and technical challenges.
Alexander Keller
NVIDIA Corporation
Carsten Wächter
NVIDIA Corporation
Matthias Raab
NVIDIA Corporation
Daniel Seibert
NVIDIA Corporation
Dietger van Antwerpen
NVIDIA Corporation
Johann Korndörfer
NVIDIA Corporation
Lutz Kettner
NVIDIA Corporation
This work precomputes the result of multiple scattering events, assuming an infinite medium, and stores it in two precomputed 4D tables that can be used with many rendering algorithms, such as VRL, unified point beams and paths, or manifold-exploration metropolis light transport, greatly reducing the convergence time.
Beibei Wang
Inria, Université Grenoble Alpes, Nanjing University of Science and Technology
Nicolas Holzschuch
Inria, Université Grenoble Alpes
This talk proposes a novel representation of the light field tailored to improve importance sampling for Monte Carlo rendering. The data structure is based on Double Trees, supports many local models, and can be efficiently queried and progressively refined with an arbitrary number of photons.
Norbert Bus
Centre National de la Recherche Scientifique, Télécom ParisTech, Université Paris-Saclay
Tamy Boubekeur
Télécom ParisTech, Université Paris-Saclay