If you missed SIGGRAPH 2017 watch a selection of recorded Live Streaming Sessions.
If you missed SIGGRAPH 2017 watch a selection of recorded Live Streaming Sessions.
This talk presents development of a procedural-animation approach, with a profile-curve-based wave deformer and an APIC simulation approach to create art-directed and physically accurate crashing waves in Disney's "Moana" (2016).
Dong Joo Byun
Walt Disney Animation Studios
Alexey Stomakhin
Walt Disney Animation Studios
This talk presents two complementary techniques to speed up material-point-method-based simulations: a special GPU implementation that can run simulations up to five times faster, and a significantly reduced computational workload while adding artistic control with a novel particle-activation scheme.
Gergely Klar
University of California, Los Angeles, DreamWorks Animation
Jeff Budsberg
DreamWorks Animation
Stephen Jones
NVIDIA Corporation, DreamWorks Animation
Ken Museth
DreamWorks Animation
Andrew Pearce
DreamWorks Animation
A novel method for representing and compressing dynamic fluid surfaces for real-time playback with varying levels of detail.
Todd Keeler
The University Of British Columbia
Robert Bridson
The University Of British Columbia
A novel set of algorithms and techniques enables art-directable water effects with high surface detail by means of localized guided liquid simulations. The method has been integrated with a spatially adaptive FLIP liquid solver in Autodesk Maya's procedural Bifrost framework.
Michael Nielsen
Autodesk, Inc.
Konstantinos Stamatelos
Autodesk, Inc.
Adrian Graham
Google, Inc.
Marcus Nordenstam
Autodesk, Inc.
Robert Bridson
Autodesk, Inc.