If you missed SIGGRAPH 2017 watch a selection of recorded Live Streaming Sessions.
If you missed SIGGRAPH 2017 watch a selection of recorded Live Streaming Sessions.
To ensure peak utilization of hardware resources and handle the increasingly dynamic demands placed on its render farm infrastructure, Weta Digital developed custom queuing, scheduling, job description, and submission systems. This talk presents the scalability issues encountered and details the strategy, process, and results in solving these problems.
Justin Israel
Weta Digital
Matthew Chambers
Zorroa
Andrew Wright
Weta Digital
This talk proposes a novel solution centered around a general-evaluation data model and APIs that convert production data (job, scene, shot, schedule, task) to business-intelligence insights that enable performance analytics and predictive analytics for accurate forecasting of future VFX production-process performance.
Hannes Ricklefs
Moving Picture Company
Stefan Puschendorf
Moving Picture Company
Brian Eriksson
Technicolor SA
Sandilya Bhamidipati
Technicolor SA
Akshay Pushparaja
Technicolor SA
The complexity of crowd shots can vary greatly, from simple vignetting tasks, to large and complex battle sequences. A one-size-fits-all crowd solution can be cumbersome. This talk presents a task-specific, multiplatform suite of tools, all underpinned by an interchange library to allow for modification at any stage.
Mungo Pay
Double Negative
Martin Prazak
Double Negative
Damien Maupu
Double Negative
For "Cosmos Laundromat", last years Computer Animation Festival Jury Award winner, the Blender team, headed by CG pioneer and producer Ton Roosendaal, developed and used a complete open-source creation pipeline.
Ton Roosendaal
Blender Institute
Francesco Siddi
Blender Institute