If you missed SIGGRAPH 2017 watch a selection of recorded Live Streaming Sessions.
If you missed SIGGRAPH 2017 watch a selection of recorded Live Streaming Sessions.
This talk discusses the journey of the Google Earth VR project from early prototypes to its final launched stage: how the production team designed 3D navigation, visuals, sound, and haptics, and turned it all into a shipping product, and what they learned along the way.
Dominik Kaeser
Google Inc.
Adam Glazier
Google, Inc.
Per Karlsson
Google, Inc.
Penrose Studios is building a native VR animation pipeline for VR stories. This talk introduces a suite of tools built in VR for creating and reviewing animations. It also discusses animation principles for VR from the artist's perspective.
Carlos Diaz-Padron
Penrose Studios, Inc.
Bruna Berford
Penrose Studios, Inc.
Devon Penney
Penrose Studios, Inc.
Terry Kaleas
Penrose Studios, Inc.
Irem Oz
Penrose Studios, Inc.
This review of the creative process using examples ranging from Hollywood VR to The New York Times examines VR photography and photogrammetric reality-capture techniques, and explores the linkage between tried-and-true VFX trickery and the illusion of a virtual reality.
Chris Healer
The Molecule
Audra Coulombe
The Molecule