If you missed SIGGRAPH 2017 watch a selection of recorded Live Streaming Sessions.
If you missed SIGGRAPH 2017 watch a selection of recorded Live Streaming Sessions.
This novel variational Stokes solver to treat the delicate coupling between pressure and viscosity in grid-based viscous liquid animation yields more accurate surface behavior, allowing it to reproduce liquid rope-coiling effects and provide superior preservation of fine-surface details and momentum.
Egor Larionov
Side Effects Software Inc., University of Waterloo
Christopher Batty
University of Waterloo
Robert Bridson
Autodesk Inc.
A novel adaptive method that allows for unprecedented adaptivity resulting in high surface detail at low computational cost with no restrictions on particle sizes or interactions.
Rene Winchenbach
Siegen Universität
Hendrik Hochstetter
Siegen Universität
Andreas Kolb
Siegen Universität
A new method for simulating water surface waves by propagating Lagrangian packets that carry information about an entire group of waves. The approach is unconditionally stable, simulates high-resolution geometric details, runs in real time, and presents a straightforward interface for artistic control.
Chris Wojtan
Institute of Science and Technology Austria
Stefan Jeschke
Institute of Science and Technology Austria, NVIDIA Research
A general multi-scale method for simulating three-dimensional smoke with resolution variation suitable for perspective cameras and regions of importance.
Alexis Angelidis
Pixar Animation Studios
This multi-species model for simulation of gravity-driven landslides and debris flows with porous sand and water interactions uses the material point method and mixture theory to describe individual phases coupled through a momentum exchange term.
Andre Pradhana Tampubolon
University of California, Los Angeles
Theodore Gast
University of California, Los Angeles
Gergely Klár
DreamWorks Animation
Chuyuan Fu
University of California, Los Angeles
Joseph Teran
Walt Disney Animation Studios, Disney Research, University of California, Los Angeles
Chenfanfu Jiang
University of California, Los Angeles
Ken Museth
DreamWorks Animation