If you missed SIGGRAPH 2017 watch a selection of recorded Live Streaming Sessions.
If you missed SIGGRAPH 2017 watch a selection of recorded Live Streaming Sessions.
This paper presents an analytical subsurface-scattering model and effective BRDF for forward-scattering media. The model is not based on diffusion theory, but follows from the functional integral formulation of radiative transport. It handles the full behavior from unscattered straight-line propagation to the fully diffusive limit.
Roald Frederickx
Katholieke Universiteit Leuven
Philip Dutré
Katholieke Universiteit Leuven
This paper presents an efficient method for rendering explosions with self-illumination and self-shadows by converting the volumetric lighting data into many point lights, and it introduces lighting-grid hierarchy as a novel solution to the many-lights problem that is temporally stable and provides superior performance by precomputing shadows.
Can Yuksel
Industrial Light and Magic
Cem Yuksel
University of Utah
This paper presents two unbiased techniques for sampling free paths in heterogeneous, chromatic participating media. It formulates new techniques in the context of a mathematical framework novel to computer graphics, derived directly from the radiative transfer equation.
Peter Kutz
Walt Disney Animation Studios
Ralf Habel
Walt Disney Animation Studios
Yining Karl Li
Walt Disney Animation Studios
Jan Novak
Disney Research Zürich
This generalized theory of volumetric-density estimation shows that photon points and beams are just special cases of a more general class of nD estimators. Implementations of estimators predicted by the theory outperform state-of-the-art volumetric photon mapping techniques by a factor of 2-40x.
Benedikt Bitterli
Dartmouth College
Wojciech Jarosz
Dartmouth College