If you missed SIGGRAPH 2017 watch a selection of recorded Live Streaming Sessions.
If you missed SIGGRAPH 2017 watch a selection of recorded Live Streaming Sessions.
Introducing a mashup of interaction technologies and OpenGL via Max/Jitter with multiple devices to allow for quick prototyping of advanced OpenGL applications for real-time stage performance.
Serguei Mokhov
Concordia University
Miao Song
Concordia University
Sudhir Mudur
Concordia University
Peter Grogono
Concordia University
CURATED CONTENT
This workshop is a hands-on programming primer for artists and designers who are interested in using programming and computational thinking as creative tools.
Susan Reiser
University of North Carolina at Asheville
Phil Conrad
University of California, Santa Barbara
Learn hands-on techniques for identifying and cleaning up geometry for 3D printing. Explore the most commonly encountered problems, discover how they are created and how they can be fixed, and develop a fluent understanding of the best practices to avoid them.
Lance Winkel
University of Southern California
CURATED CONTENT
This workshop is designed to improve dynamic sketching by teaching the gestural, anatomical, and structural nature of animals. The “model” is Tiny, a three-year old, 12-foot giraffe.
Gary Geraths
Otis College of Art and Design
CURATED CONTENT
This workshop teaches participants how to view and create AR experiences using WebAR. Unlike AR SKDs, WebAR runs in web browsers and requires no native-app download. Participants build AR experiences in HTML5 and share their creations online.
Pablo Mendigochea
HoloLeo Studios
CURATED CONTENT
This workshop reviews the complete process of traditional screen printing from start to finish (design, separation creation, film print, screen developing, registration, and print), and compares and contrasts it with the process of direct-to-garment printing.
Eddie Murphy
Epson America, Inc.
Matt Kochanowski
Epson America, Inc.
CURATED CONTENT
The purpose of this workshop is to illustrate the proper technique and equipment needed for optimal color selection and color management throughout an image maker’s workflow. The workshop offers hands-on review of methods and practices using the most popular imaging and output software and hardware.
Bruce Wright
X-Rite, Incorporated
CURATED CONTENT
This workshop is designed to improve dynamic sketching by teaching the gestural, anatomical, and structural nature of animals. The “model” is Tiny, a three-year old, 12-foot giraffe.
Gary Geraths
Otis College of Art and Design
CURATED CONTENT
This workshop allows users to evaluate this technology for a variety of applications, including interactive experiences, XR, games and gameplay cutscenes, film VFX, storyboarding, virtual set design, eSports broadcast, and more.
Adam Myhill
Unity3d
CURATED CONTENT
With this workshop, you'll assemble a pre-knitted finger sensor to fit your digit. No sewing skill needed.
Jesse Seay
Columbia College Chicago
CURATED CONTENT
This workshop shows an inkjet print that matches the monitor, how to achieve it with practical methods. Attendees also learn, in plain language, color-management tips and alternative workflows for pleasing prints.
Eddie Murphy
Epson America, Inc.