If you missed SIGGRAPH 2017 watch a selection of recorded Live Streaming Sessions.

Moe's Conference Schedule


Moe Byle (App Developer)

Here’s my schedule for the week at SIGGRAPH in case you want to join me.



Sunday, 30 July

The Future of Mobile VR Graphics & Gaming
9-10:30 am, Room 402AB

Birds of a Feather
Blender Foundation – Community Meeting
2-3:30 pm, Room 511BC

Technical Papers Fast Forward
6-8 pm, South Hall K


Monday, 31 July

Keynote Session: Fireside Chat With Floyd Norman
11 am-12:45 pm, South Hall K

Poster Sessions
1-2 pm, South Hall J Entrance

SIGGRAPH 2017 Reception
8-10 pm, California Science Center


Tuesday, 1 August

Experience Presentations
Augmented Reality
9-10:30 am, Theatre 411

Studio Workshop
WebAR: Creating Augmented Reality Experiences on Smart Glasses and Mobile Device Browsers
10:45 am-12:15 pm, Studio, Experience Hall, South Hall G

Exhibitor Sessions
Qualcomm: Profiling VR games and Applications for Optimum Performance 
12:30-1:30 pm, Room 409A

Real-Time Live!
6-7:45 pm, South Hall K


Wednesday, 2 August

Birds of a Feather
10-11 am, Room 511A

Birds of a Feather
VFX Cloud Wars: Google, Amazon, Microsoft
11 am-12 pm, Room 511A

Birds of a Feather
Mobile VR
12-1 pm, Room 511A

Birds of a Feather
3D Graphics With Khronos Vulkan, Open GL, and OpenGL ES 
4-5:30 pm, JW Marriott Los Angeles L.A. Live, Platinum Ballroom Salon F-J

Appy Hour
5-7 pm, South Hall H

Computer Animation Festival 
Electronic Theater
8-10 pm, South Hall K


Thursday, 3 August

Pipe Dreams
9-10:30 am, Room 402AB

Physical Exe Stuff
3:45-5:15 pm, Room 152


Important Tip

As you assemble your schedule, don’t forget to allocate some of your “free time” to a slow stroll through:

The Exhibition’s energetic real-time marketplace of technology
South Halls H/J

The Experience Hall’s Art Gallery, Emerging Technologies, Studio, and VR Village
South Hall G

Posters packed with speculation and achievement
South Hall J Entrance

Production Gallery, a one-of-a-kind exhibit recognizing the art, processes, and physical materials involved in bringing major studio projects to the screen. 
Concourse Foyer