If you missed SIGGRAPH 2017 watch a selection of recorded Live Streaming Sessions.

Anna's Conference Schedule


Anna Arpeegey (Game Developer)

Here’s my schedule for the week at SIGGRAPH in case you want to join me. Gamers unite!



Sunday, 30 July

Talks: Game On
HDR TV Output and Lighting Gears of War 4
Gears of War 4: Custom high-end graphics features and performance techniques
2-3:30 pm, Room 408AB

Talks: I Like to Move it, Move it
High Performance Animation in Gears of War 4
3:45-5:15 pm, Room 403AB

Technical Papers Fast Forward
6-8 pm, South Hall K


Monday, 31 July

If I am feeling like seeing a ground-breaking game animation sessions, I would go to:

Technical Papers: Learning to Move
Deeplogo: Dynamic Locomotion Skills Using Hierarchical Deep Reinforcement Learning
Phase-Functioned Neural Networks for Character Control

9-10:30 am, Room 153

Keynote Session: Fireside Chat With Floyd Norman
11 am-12:45 pm, South Hall K

But if it's real-time graphics I am in the mood for, I would go to:

Advances in Real-Time Rendering, Part II
2-5:15 pm, Room 408AB

Computer Animation Festival
Electronic Theater
6-8 pm, South Hall K

SIGGRAPH 2017 Conference Reception
8-10 pm, California Science Center


Tuesday, 1 August

Talks: It's a Material World
Gears of War 4: Creating a Layered Material System for 60fps
Fast Automatic Level of Detail for Physically-based Materials
9-10:30 am, Room 153

Poster Sessions
(View Game related Posters)
12:15-1:15 pm, South Hall J Entrance

2-5:15 pm, Room 408AB

Real-Time Live!
6-7:45 pm, South Hall K


Wednesday, 2 August

Technical Papers: Speech and Facial Animation
A Deep Learning Approach for Generalized Speech Animation
Audio-Driven Facial Animation by Joint End-to-End Learning of Pose and Emotion
9-10:30 am, Room 153

Talks: Procedural with Caution
Interactive Environment Creation with Sprout
10:45 am-12:15 pm, Room 403AB

Talks: It's Alive! Alternative Immersions
Field Trip to Mars
2-3:30 pm, Room 402AB

Appy Hour
5-7 pm, South Hall H


Thursday, 3 August

Talks: Realities of VR Production
Building an Animation Pipeline for VR Stories
9-10:30 am, Room 408AB

Attend the first paper related to games in:

Technical Papers: Human Motion
Multi-Contact Locomotion Using a Contact Graph With Feasibility Predictors
10:45-11:55 am, Room 153

Then join the Production Session:

Production Session
Blizzard Entertainment Presents: The Making of the Overwatch Animated Shorts
10:45-12:15 pm, South Hall K


Important Tip

As you assemble your schedule, don’t forget to allocate some of your “free time” to a slow stroll through:

The Exhibition’s energetic real-time marketplace of technology
South Halls H/J

The Experience Hall’s Art Gallery, Emerging Technologies, Studio, and VR Village
South Hall G

Posters packed with speculation and achievement
South Hall J Entrance

Production Gallery, a one-of-a-kind exhibit recognizing the art, processes, and physical materials involved in bringing major studio projects to the screen. 
Concourse Foyer